|
TRAINING Onsite Schedules ![]()
PARTNERS STUDIO
ABOUT/CONTACT Partial List
Virtual Partners Training
Classes must be paid in advance.
|
|
Mental Ray for Everyone!
Dramatically
improve productivity, quality & time to completion!
Comprehensive Mental Ray Workshop BSP data
structures and memory optimizations, diagnostics, lume shaders
and materials, displacement, production effects, and
troubleshooting will be covered. A Note from Chris: For those
of you wondering about using Mental Ray in your work. I would definitely say the move to mental ray is a good one. The latest release (3.4) has the licensing issue dealt with so it can now be used in a network situation without having to expend the investment of purchasing more licences. The benefits are; 1. Ability to do true Global Illumination 2. Ability to do Ambient/Reflective Occlusion (will generate very convincing GI but without bounced light and takes a fraction of the time) 3. Ability to generate true hidden line rendering via contours (can also export as a vector file) 4. More control of materials, lighting and render settings 5. Ability to do caustics 6. More control of post effects such as motion blur and depth of field (very fast renders) 7. Ability to do Sub-Surface Scattering 8. Ability to do fast and accurate displacements. 9. Increased speed due to changes in the renders computational algorithms. 10. Incredibly fast raytracing I could go on. I don't tout that mental ray is the end all be all of renderers, but I use it in production around 60%-70% of the time. The remaining 30%-40% is either using scanline, radiosity, v-ray, or other depending on the project. Now that mental ray is unlimited for rendering nodes, I will project the usage will be split to 80%-90% in favour of mental ray. I used v-ray for GI animations strictly because of the licensing issue, and radiosity or mental ray for my pr-vis. The ambient occlusion is incredibly fast and is quickly becoming a fantastic method to create photorealistic renders with the look of true GI but without the wait! If you have any further questions, please don't hesitate to contact me directly. Thanx Chris
|
| Partners Studio |